CS471: Computer Science Pedagogy - Universal Design for Learning

Activity Goals

The goals of this activity are:
  1. To design learning experiences that accommodate all learners, and that celebrate the different perspectives and needs that each individual student brings to the table

Supplemental Reading

Feel free to visit these resources for supplemental background reading material.

The Activity

Directions

Consider the activity models and answer the questions provided. First reflect on these questions on your own briefly, before discussing and comparing your thoughts with your group. Appoint one member of your group to discuss your findings with the class, and the rest of the group should help that member prepare their response. Answer each question individually from the activity, and compare with your group to prepare for our whole-class discussion. After class, think about the questions in the reflective prompt and respond to those individually in your notebook. Report out on areas of disagreement or items for which you and your group identified alternative approaches. Write down and report out questions you encountered along the way for group discussion.

Model 1: UDL Learning Guidelines

Questions

  1. If you were to describe UDL in one word, what would that word be?
  2. In what ways do student accommodations appear within the UDL framework?
  3. Do you believe it is a good idea to provide the flexibility of accommodation to all students, regardless of accommodation status?
  4. Choose a homework assignment from your own experience (it could be one of mine!), and brainstorm ways to improve upon it using the UDL guidelines. Form a group according to the category that most resonated with you, and share with that group in preparation to share with the class.

Inclusive Pedagogy: Universal Design for Learning (UDL)

Inclusive pedagogy refers to the teaching approach that aims to create a supportive and accessible learning environment for all students, including those with diverse backgrounds and learning needs. One effective framework for implementing inclusive pedagogy is Universal Design for Learning (UDL). UDL provides a set of guidelines and principles to design and deliver instruction that meets the diverse needs of learners.

Universal Design for Learning (UDL) Guidelines

The UDL Guidelines serve as a foundation for implementing inclusive instructional practices in the classroom. Developed by CAST, the guidelines outline three primary principles and provide specific strategies for addressing learner variability. The three UDL principles are:

  1. Multiple Means of Representation: This principle suggests presenting information in different formats to address learners’ diverse needs and preferences. For example, providing text resources, images, videos, and audio recordings can cater to different learning styles and accessibility requirements.

  2. Multiple Means of Action and Expression: This principle encourages providing learners with various options for engaging with and demonstrating their understanding of the content. Offering alternatives for response formats, such as written work, verbal presentations, multimedia projects, or creative hands-on activities, can accommodate diverse student strengths and preferences.

  3. Multiple Means of Engagement: This principle emphasizes the importance of stimulating interest, motivation, and persistence in learning. Fostering flexible and personalized learning experiences, promoting collaboration and peer support, and providing meaningful choices can enhance student engagement and achievement.

The UDL Guidelines provide thorough insights into each principle, offering concrete examples, recommendations, and further resources for implementation. By applying these guidelines, instructors can create inclusive learning environments that support the success of all learners.

Pedagogy that Supports Computer Science for All

In the research article, “Pedagogy that Supports Computer Science for All,” Ryoo explores inclusive teaching practices in computer science education. The author argues that broadening access and participation in computer science requires adopting strategies aligned with the principles of UDL.

Their research highlights the need to connect computing to outside disciplines and everyday life, to address social issues, and to value student perspectives and voice (Ryoo, 2019).

Ryoo highlights the importance of addressing stereotypes, biases, and inequities that undermine computer science education. By using inclusive pedagogy, instructors can counter these barriers and create more equitable learning opportunities for all students. The author identifies three key dimensions of inclusive pedagogy for computer science:

  1. Flexibility in Content and Conveyance: Instructors should employ diverse instructional materials that resonate with learners of various backgrounds and interests. Offering multiple representations, such as visualizations, videos, and real-world examples, helps engage and make computer science accessible to a broader range of students.

  2. Collaboration and Respectful Group Work: Foster collaborative learning environments that value diversity and respect all students’ perspectives and contributions. Through group work, students can learn from one another, build social connections, and develop critical problem-solving skills.

  3. Just-in-Time Scaffolding: Provide ongoing support in the form of scaffolding to accommodate varying levels of prior knowledge and expertise. By offering customized support, instructors can address the unique needs of learners and ensure a more inclusive learning experience.

Ryoo’s research underscores the significance of integrating UDL principles into computer science education to promote diversity, equity, and inclusion.

Submission

I encourage you to submit your answers to the questions (and ask your own questions!) using the Class Activity Questions discussion board. You may also respond to questions or comments made by others, or ask follow-up questions there. Answer any reflective prompt questions in the Reflective Journal section of your OneNote Classroom personal section. You can find the link to the class notebook on the syllabus.